Devlog #7: Almost Final Stretch
Hello once again internet friends! Welcome back to another devlog!
Come and check what we have made for this week!
REVAMP ENVIRONMENT
We have retouched and upgraded our environment, it has better coloring and it looks more cartoony than before.
To make it more desert looking we have added better dunes on the side. It also makes sure that our world does not look too flat.
ROCKET POWER
We have made a model for the rocket launcher on top of the car, that you can use to destroy the aerial enemies.
Look out for this power-up. this will refill your rocket ammo!
HUD
It is not there yet, but we have made a HUD feedback for the players. Coders have also made sure that the collision are possible once you bump into other road objects. The mountains are also spawning on the sides thanks to the coders. The speed of the player car is now better and faster than before.
It's looking good so far! See you next time!
Files
Get Split My Ride
Split My Ride
Status | In development |
Authors | WarreVT, MaximDeduytsche, JosimCoussens, ShawnKevin, victorVerlaenen |
Genre | Action |
More posts
- Devlog #9: Extra week of productionMay 16, 2022
- Devlog #8: Last Week Of Adding FeaturesMay 09, 2022
- Devlog #6: Easter BreakApr 25, 2022
- Devlog #5: End of Production Sprint 1Mar 29, 2022
- Devlog #4: Week 2 of Production Sprint 1Mar 21, 2022
- Devlog #3: Green Lit Production Sprint 1Mar 14, 2022
- Devlog #2: End of the PrototypingMar 06, 2022
- Devlog #1: ResearchFeb 28, 2022
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