Devlog #3: Green Lit Production Sprint 1
AND WE HAVE LIFT OFF!
We finally have gotten green lit to start our production phase for our game! The upcoming weeks will be such a challenge for both the artists and the programmers, but we'll make it a fun one!
GAME CONTROLS
These are the controls for the game so far. Some changes may occur during development, but it won't be that much.
Modelling Our Enemies (And You)
We have started to model our most important objects in game. Our player's car and our enemies. This is our first look for our "Ramming Enemy", called "The Rhino", that you will see riding from the top to the bottom of the screen trying to ram and kill you.
And this is you, the player. We first made a mustang as our first official default player car. We want to make 2 more cars, each with a different look and maybe different type of game style.
With a little texturing and adding material to the mustang we ended up having a cool looking racecar! Projected on the road as how it would look like ingame.
We also have our first enemy helicopter who will try to shoot you to pieces! The machine gun helicopter also known as "The Warmonger".
These current placeholders will be improved as time progresses until every single asset is shining!
Coding Based
Basic player movements have been added and the player object has been replaced with the car. We have been in the proces of creating a progressive spawning method.
That's it for this week's Devlog! See you next week!
Get Split My Ride
Split My Ride
Status | In development |
Authors | WarreVT, MaximDeduytsche, JosimCoussens, ShawnKevin, victorVerlaenen |
Genre | Action |
More posts
- Devlog #9: Extra week of productionMay 16, 2022
- Devlog #8: Last Week Of Adding FeaturesMay 09, 2022
- Devlog #7: Almost Final StretchMay 02, 2022
- Devlog #6: Easter BreakApr 25, 2022
- Devlog #5: End of Production Sprint 1Mar 29, 2022
- Devlog #4: Week 2 of Production Sprint 1Mar 21, 2022
- Devlog #2: End of the PrototypingMar 06, 2022
- Devlog #1: ResearchFeb 28, 2022
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