Devlog #5: End of Production Sprint 1
Hello there! Welcome back to another update.
This week is the end of our production sprint 1. We have improved some models and textures since last update. Coding has been retouched to be more fun too!
INTERIOR DESIGN
We have made an interior design for when the car splits. For now it's only for one car, but we are planning to do more.
DESERT BIOME
We have added textures on the road tiles that spawns randomly everytime you restart or start the game. More biomes will come soon when we finish this one on time.
HUD VISUAL
This is the visual on how the HUD will look like when we implement it in the game. Some things may change in the process.
TWEAKING THE CODE
Not alot has added, but the coders have been tweaking the whole game. Like adding the enemy in the scene and also playing around with the camera position. To make it balanced for the gameplay and also how the players will see the environment.
That's it for this week! See you next time!
Files
Get Split My Ride
Split My Ride
Status | In development |
Authors | WarreVT, MaximDeduytsche, JosimCoussens, ShawnKevin, victorVerlaenen |
Genre | Action |
More posts
- Devlog #9: Extra week of productionMay 16, 2022
- Devlog #8: Last Week Of Adding FeaturesMay 09, 2022
- Devlog #7: Almost Final StretchMay 02, 2022
- Devlog #6: Easter BreakApr 25, 2022
- Devlog #4: Week 2 of Production Sprint 1Mar 21, 2022
- Devlog #3: Green Lit Production Sprint 1Mar 14, 2022
- Devlog #2: End of the PrototypingMar 06, 2022
- Devlog #1: ResearchFeb 28, 2022
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