Devlog #6: Easter Break
Hello peeps! Welcome back to our devlog! Hope you guys had an amazing vacation! (We sure did).
Here are some amazing stuff that we have made for the looks of the game.
TOONSHADER
With the help of online researching, we finally have a toonshader! It looks pretty awesome on the assets that we have made. Here is an example on our Player's car.
ENVIRONMENT AESTHETIC
To spice things up in the desert biome, we also made some big assets like these.
AERIAL ENEMIES
The air enemies have come to life! As models anyways.
CODING
We have added a rocket launcher mechanic where you can shoot from your car to destroy the aerial enemies. An added obstacle where the car would slow down when you drive over it, so be careful!
That's it for this devlog! See you next time!
Get Split My Ride
Split My Ride
Status | In development |
Authors | WarreVT, MaximDeduytsche, JosimCoussens, ShawnKevin, victorVerlaenen |
Genre | Action |
More posts
- Devlog #9: Extra week of productionMay 16, 2022
- Devlog #8: Last Week Of Adding FeaturesMay 09, 2022
- Devlog #7: Almost Final StretchMay 02, 2022
- Devlog #5: End of Production Sprint 1Mar 29, 2022
- Devlog #4: Week 2 of Production Sprint 1Mar 21, 2022
- Devlog #3: Green Lit Production Sprint 1Mar 14, 2022
- Devlog #2: End of the PrototypingMar 06, 2022
- Devlog #1: ResearchFeb 28, 2022
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